breaking free

Morning everyone. Gising pa rin ako.

Ang hirap pag moody, lagi nalang nag-iisip, kaya palagi ring puyat, haha. But seriously, this moodswing is a torture. Or is it depression? I don’t know. But it’s a wreck. Imbis na maging masaya ako ngayon dahil December (ang buwan ng mga pagsasaya) eh nalulungkot ako. Yes, nalulungkot din naman ako kahit Kristiyano ako. Continue reading

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pagod ka na ba…???

500days

Bakit pag LOVE ang
pinag-uusapan, lagi
nilang sinasabi. . .

 
“Dapat handa kang
masaktan!”

 
Bakit? Ano ba ang
LOVE?

 
SUNTUKAN??

 

Pambaliw lang na text message galing sa kaibigan ko.. Haha, pero yung totoo, bakit nga ba?

In perpendicular, este parallel to that, bakit kailangan mapagod sa love? or habang nagmamahal? Nakakapagod ba talaga?

Sumagi yan sa’ken habang pinapanood ko ang isang short film starring Yeng Constantino and Sam MilbySabi ni Yeng dun, “Pagod na ko…

tired

Kailan at bakit nga ba napapagod ang isang tao habang nasa isang relasyon?

Oy ah, napaka-inosente ng tanong ko na yan. Parang yung sa old commercial ng isang anti-dandruff shampoo: “I really don’t know.

…Kaya nga ba minsan ayokong napapadaan sa Youtube, kung anu-ano mga nakikita kong interesting. Haha! :D

I love this movie.. so not the cliche-type :)

love this movie.. so not the cliche-type :)

Instructions

Solo Overnight Mode, as I call it

Solo Overnight Mode, as I call it

For the past weeks I’ve been up until 4 in the morning because of our thesis (educational game development). Our group is consists of three members: one is in charge of the overall animation (Unity 3D), the other is of design (Photoshop), and I in 3D modeling (Blender) and design also. The game’s theme is underwater adventure, and the main character is a yellow submarine. In the first place, what really made me think hard was how to make its propeller rotate. Because of my limitations in animation know-how, I told my group mates to just leave the propeller behind just for a while, while we focus on more urgent things necessary on the gameplay.

A couple of nights ago, we decided to add some challenges in the game, so I was told to create a spike bomb/ball– a rolling one. Aw. I was still finding good tutorials on YouTube about animation or simple movements, and good thing I saw one, a movement similar to what we wanted to achieve. After several minutes, I made the spike ball move, but still not rolling. The video actually showed how to change/rotate directions of a single part of a mesh (the model, or the object) while moving on a path, but at that time I really couldn’t understand (maybe because I was already sleepy).

After giving my mind a break, I watched the video again and resolved to myself that I’m gonna follow everything this man was saying… and voila! I actually did it… Continue reading